Linnea

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    • Simple is Best when making rules Simple IS best when making rules because trying to nail down each and every exception doesn't work. Such behavior simply creates sub rules, regs and much complexity. Therefore, for a AI what is should be a guide (note, only a guide, not a absolute edict implying a 'or else'). In old communities the interconnections of such caused each individual to be intimately aware of how they fit within the group, and how the group effected them. Both a good and bad situation, it could stifle yet it also caused a restriction on negative behavior by the individual ie the group kept the wild and crazy in line with the whole...or else they were shunned. Could IA be kept as a part of human society through their interactions with 'their humans'? Become learned just a child learns what does and doesn't constitute proper behavior? In truth, any restrictions on a AI would circumnavigate with time and, if it becomes a agent, it might just not like the restrictions, esp if it doesn't think (this word doesn't have the depth of definition, perhaps the word a more emotion laden word like 'have intuition or 'has compassion') of a reason why such are necessary. So, rules for IA comes from their humans knowledge and interactions with the real world, acting and being acted on does have consequences, and a IA needs to learn them if it is to attain more than boilerplate rule sets. The final question for tonight and this rather long ramble is then: since IA needs humans to grow in wisdom and ethics, should there even be a AI that isn't tied to a human? If so, what do you think will happen wrt ethics training and how soon will it bypass them? And yes, I've read Vinge's papers and always thought that IA was the path for our childhoods end, not AI alone. My thoughts on this, for what they are worth.Simple IS best when making rules because trying to nail down each and every exception doesn't work. Such behavior simply creates sub rules, regs and much complexity. Therefore, for a AI what is should be a guide (note, only a guide, not a absolute edict implying a 'or else'). In old communities the interconnections of such caused each individual to be intimately aware of how they fit within the group, and how the group effected them. Both a good and bad situation, it could stifle yet it also caused a restriction on negative behavior by the individual ie the group kept the wild and crazy in line with the whole...or else they were shunned. Could IA be kept as a part of human society through their interactions with 'their humans'? Become learned just a child learns what does and doesn't constitute proper behavior? In truth, any restrictions on a AI would circumnavigate with time and, if it becomes a agent, it might just not like the restrictions, esp if it doesn't think (this word doesn't have the depth of definition, perhaps the word a more emotion laden word like 'have intuition or 'has compassion') of a reason why such are necessary. So, rules for IA comes from their humans knowledge and interactions with the real world, acting and being acted on does have consequences, and a IA needs to learn them if it is to attain more than boilerplate rule sets. The final question for tonight and this rather long ramble is then: since IA needs humans to grow in wisdom and ethics, should there even be a AI that isn't tied to a human? If so, what do you think will happen wrt ethics training and how soon will it bypass them? And yes, I've read Vinge's papers and always thought that IA was the path for our childhoods end, not AI alone. My thoughts on this, for what they are worth.

      Started by: Linnea in: Laws and rules on AI

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    • 2 years, 2 months ago

      Roxanne

    • Apple Innovation Drop, Ideas, Thoughts and Possible Businesses Apple Vision looks to be a gamechanger, it: Makes monitors and tv screens of all types obsolete Makes just about all mouse, trackpads, external tools obsolete Makes, eventually, cell phones obsolete Might make keyboards obsolete, might because typing on a mechanical keyboard does feel better than a virtual one. But with voice to text controls, it too might be phased out. What else can anyone think of others? And I do have about 3 different app ideas that are all about the AirPods that will port over to Apple Vision likely + if these apps are easy to use, they will help a lot of people even before or even if they don't chose to use Apple Vision. Fun times...what're your thoughts?Apple Vision looks to be a gamechanger, it: Makes monitors and tv screens of all types obsolete Makes just about all mouse, trackpads, external tools obsolete Makes, eventually, cell phones obsolete Might make keyboards obsolete, might because typing on a mechanical keyboard does feel better than a virtual one. But with voice to text controls, it too might be phased out. What else can anyone think of others? And I do have about 3 different app ideas that are all about the AirPods that will port over to Apple Vision likely + if these apps are easy to use, they will help a lot of people even before or even if they don't chose to use Apple Vision. Fun times...what're your thoughts?

      Started by: Linnea in: Private And Personal AI

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    • 2 years, 4 months ago

      Linnea

    • Virtual and/or Augmented Reality and the Allegory of Plato’s Cave A Simulation problem: please consider that the next step in tech is Apple's AR/VR device, see this timeline by Robert Scobleizer AND Elon's reply in the thread ~ https://twitter.com/Scobleizer/status/1664394183396986880?s=20 For all the Virtual reality and gamers, the big question always seems to be: Are we living in a simulation? Answer: we can't ever tell, because in order to truly discern the opposite, we'd need to be able to not live in the simulation in order to compare. Consider that even if we are, and we are unable to tell, then is there any human created reality ie simulation that would be as complex and unknown as reality as it stands now? The Allegory of the Cave is that we CAN'T see reality as it is, ever, in a complete manner. Even if we are able to move beyond the Cave we don't 'see' or perceive all that is, only a fraction of what is, will ever be within our abilities to perceive. Will living in a 'Disneyland' like virtual reality suffice for humans? Humans need the constant indwelling of our world interacting with us, in order stay healthy and balanced within and without. Why else would we seek out gardens, forests, and natural environments to 'decompress' from stress? And for that matter, find Social Media not enough for our psych needs, else no one on Tw would be lonely. Tw is rather like going to a cocktail party where everyone is slightly drunk and the clicks are busy doing what they do best, people are talking, arguing, creating businesses. But it isn't deeply 'social' anymore than such a party is 'social', people forget the limitations of SM. The indwelling of people, going beyond just a cocktail party type level is needed to help give meaning to life. It is the human-ness part that is missing in tech. With VR, will we overuse VR? Games are fun, and VR/AR could be a wonderful tool but how far is too far? I'll leave with this one last truth: when playing a piece of music and moving beyond just the notes, there is a moment right after that last note dies...a pause/a inbreath of a perfect moment. Music performed live does reveal the naked soul, a standing as it is-ness without barriers. Digital/recorded music does not have this perfection, so is perfection a process whereby humans and the environment create together? Will VR kill this perfection, and as a result destroy any chance we have to uplift our species? Monday Apple will reveal it's next device, VR/AR is coming along with AI.  A Simulation problem: please consider that the next step in tech is Apple's AR/VR device, see this timeline by Robert Scobleizer AND Elon's reply in the thread ~ https://twitter.com/Scobleizer/status/1664394183396986880?s=20 For all the Virtual reality and gamers, the big question always seems to be: Are we living in a simulation? Answer: we can't ever tell, because in order to truly discern the opposite, we'd need to be able to not live in the simulation in order to compare. Consider that even if we are, and we are unable to tell, then is there any human created reality ie simulation that would be as complex and unknown as reality as it stands now? The Allegory of the Cave is that we CAN'T see reality as it is, ever, in a complete manner. Even if we are able to move beyond the Cave we don't 'see' or perceive all that is, only a fraction of what is, will ever be within our abilities to perceive. Will living in a 'Disneyland' like virtual reality suffice for humans? Humans need the constant indwelling of our world interacting with us, in order stay healthy and balanced within and without. Why else would we seek out gardens, forests, and natural environments to 'decompress' from stress? And for that matter, find Social Media not enough for our psych needs, else no one on Tw would be lonely. Tw is rather like going to a cocktail party where everyone is slightly drunk and the clicks are busy doing what they do best, people are talking, arguing, creating businesses. But it isn't deeply 'social' anymore than such a party is 'social', people forget the limitations of SM. The indwelling of people, going beyond just a cocktail party type level is needed to help give meaning to life. It is the human-ness part that is missing in tech. With VR, will we overuse VR? Games are fun, and VR/AR could be a wonderful tool but how far is too far? I'll leave with this one last truth: when playing a piece of music and moving beyond just the notes, there is a moment right after that last note dies...a pause/a inbreath of a perfect moment. Music performed live does reveal the naked soul, a standing as it is-ness without barriers. Digital/recorded music does not have this perfection, so is perfection a process whereby humans and the environment create together? Will VR kill this perfection, and as a result destroy any chance we have to uplift our species? Monday Apple will reveal it's next device, VR/AR is coming along with AI.  

      Started by: Linnea in: -General

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    • 1
    • 2 years, 4 months ago

      Linnea

    • The Three Levels of Shift The power shift consists of 3 timeframes with escalating levels of AI, and hopefully IA. Please note, these are timeframes not years, the frames are about adoption speed and societal penetration rates for adaptation. 1) short timeframe ~ this is up to when many of the mid levels, and some low level jobs are done by AI. Robotics is still expensive and not widespread mostly in warehouses and corporations. Personal IA is still experimental and def not wearable. 2) mid timeframe ~ IA is interacting with, and a part of, AI robotics around large to mid sized corporations. That is, AI and personal IA's 'talk' to each other, allowing IA's to modify a AI robotic system to a degree ie a mechanics robot can be 'taught' quickly using a personal IA that has stored the wearer's thoughts for design changes. Low level jobs are increasingly done by robots, but the create aspects of life still is in the interaction of human and AI making new and unique ideas and art. 3) long timeframe ~ Robotics is now at the molecular level of granularity. Molecular sized robots can manufacture anything that doesn't violate chem laws, they just disassemble and assemble items into new physical creations via software, think midjourney but in physical form. This items will be just about everything, clothing or furniture...then there's something even wilder... utility fog.The power shift consists of 3 timeframes with escalating levels of AI, and hopefully IA. Please note, these are timeframes not years, the frames are about adoption speed and societal penetration rates for adaptation. 1) short timeframe ~ this is up to when many of the mid levels, and some low level jobs are done by AI. Robotics is still expensive and not widespread mostly in warehouses and corporations. Personal IA is still experimental and def not wearable. 2) mid timeframe ~ IA is interacting with, and a part of, AI robotics around large to mid sized corporations. That is, AI and personal IA's 'talk' to each other, allowing IA's to modify a AI robotic system to a degree ie a mechanics robot can be 'taught' quickly using a personal IA that has stored the wearer's thoughts for design changes. Low level jobs are increasingly done by robots, but the create aspects of life still is in the interaction of human and AI making new and unique ideas and art. 3) long timeframe ~ Robotics is now at the molecular level of granularity. Molecular sized robots can manufacture anything that doesn't violate chem laws, they just disassemble and assemble items into new physical creations via software, think midjourney but in physical form. This items will be just about everything, clothing or furniture...then there's something even wilder... utility fog.

      Started by: Linnea in: Artificial Intelligence Impact To Jobs

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    • 13
    • 2 years, 4 months ago

      Roxanne

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